What’s new

16 October 2026

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Make it first-person, or behind your hero

Scotty offers the view that suits your game, first-person included. Heroes can face away from you and turn the way they walk.

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Our own profile’s Your mints section: 375 mints, newest first, with All, Live, Drafts, Hidden and Error tabs, three sorts, and cards for Driftcloak, Bramble Bandit, Sodium Somersault and Chin Check

Manage every mint from your profile

Profile sits in the nav, with every mint you’ve made, drafts included, to sort, filter and manage in one place.

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The share panel in the studio chat for Rattlelock, one of our own mints: its link, a Copy link button, WhatsApp, X, Discord and Email, with the game running beside the chat

Share your mint from the chat

Once your mint is built it goes live by itself, and every new version goes live under the same link. The share key sits beside Send.

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The top of our own profile, with the Message us button beside the profile circle, above the Share, Edit profile and View public page buttons

Message our team from your profile

“Message us” on your profile opens a chat with our team. Replies come back there, with a dot on your profile circle when one’s new.

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Makermint’s Browse page, signed out: All, Most played, Most remixed and Fresh filters above two featured mints, Comet Lancer and Neon Corner

Makermint opens straight onto mints to play

Open Makermint and the first thing you see is Browse, full of mints to play, whether you’re signed in or not.

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Characters no longer slide as they walk

In mints built since, a character’s walk and run play at the speed it moves, so its feet keep pace with the ground.

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Also in this release

Scotty’s answers are sharper

No credits for an edit that asks or declines

Long requests are no longer cut short

Your mint has one name everywhere

Errors say what to do next

Players stand on platforms, not above them

5 October 2026

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Cleaner art that fits your mint

Every new mint picks one viewpoint, and its floors, walls and characters are drawn to fit it. No more magenta boxes where art should be.

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Characters can do any move

Idle, walk, run, jump and fall are built in, and any other move, from a jab to a goalkeeper dive, is animated from its description.

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Credits come back when a mint can’t be made

A new mint has to pass a final check before it’s ready. If it can’t be made, your credits are refunded.

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Also in this release

Animating art while you edit works

Edited art keeps what you had

Edit cards say what really happened

Poses keep their true size

Small details stay in your art

Scotty is upfront about phone screens

No more countdown for an ad that never comes

28 September 2026

The Makermint sign-in page: a live count of mints published and an example mint you can play on the left, and Continue with Google, Create account and Sign in on the right

Signing in has its own page

No more pop-up. Sign in on a page of its own, and it takes you back to where you were going.

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New mints are made with our strongest setup

Every new mint, including ones made with your own characters, is built with the strongest setup we have.

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Plays count real players

A play is counted when someone starts playing, not when the page loads, so the number means more.

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Also in this release

Heroes stick to what you asked for

Creatures beside your hero show up

Colorful characters keep their colors

Every create button goes straight in

Character controls wait while your mint builds

A sticker never becomes your profile picture unasked

22 September 2026

Lantern Run’s title screen beside the Makermint studio chat, where a maker asks what the fox’s raincoat is doing in its jump pose and Scotty answers that it billows — puffing out and flaring back as the fox launches

Scotty can look at your art

Ask about any art in your mint and the answer comes from what Scotty can see, not a guess.

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Three Makermint emails side by side: your mint is live, your mint got remixed, and nobody can find your mint

Your mints now keep you posted

Built, live, remixed — you’ll hear about it. One email per thing, and only the ones you want.

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A maker’s page on Makermint: their name and handle, their mint, remix and play counts, a share button, and their most-remixed mint, Swing Safari, with Play now and Remix it

You’ve got your own page

Everything you’ve made at one link. Share it anywhere and it turns into a proper card, not a bare link.

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Also in this release

Characters are checked against what you described

Ask for a change and something actually changes

No more “still working on it” instead of an answer

Art tweaks keep more of what you already had

Your character looks like itself side-on and face-on

When something goes wrong, you get a real reason

Start your own mint from the one you’re playing

16 September 2026

A Makermint play page: the mint in the middle, a leaderboard of top scores beside it with a rating, audio and share, the maker with a row of their other mints, and a rail of more mints to play on the left

Play page refresh

A leaderboard, a rating, the maker and the rest of what they’ve made — all around the mint you’re playing.

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The Makermint front page: a wall of mint tiles led by the most-played, each showing its play count

Popular mints now top the front page

The ten most-played mints sit right after our picks, instead of everything running in the order it was made.

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Two Makermint emails on the new design: a sign-in email with one Sign in button, and a mint-ready email showing the mint’s cover art and an Open button

Every email now has the studio’s look

Down to the sign-in link, every message we send uses the studio’s design and reads properly on a phone.

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Also in this release

Swap a sound in your mint, or take it out

When a character edit says it’s done, it’s done

New poses are checked for the move you asked for

If one character fails, you keep the others

Try it on your own idea

Describe your idea in a sentence and play it in minutes. No coding, no downloads.

Start creating free