Frequently asked questions

36 answers about Makermint. If you do not find what you need, the contact page is the fastest way to reach us.

Getting Started

Makermint is an AI powered platform for creating games and interactive web apps. You describe what you want in plain language, and Makermint builds it: code, graphics, mechanics, and publishing. Games run in any modern browser on desktop and mobile. You can share a public link, embed your game elsewhere, and soon earn from it. No coding is required to start.

Makermint is for anyone who has a game or app idea and wants to ship it without learning to code. That includes hobbyists, educators, marketers, indie developers, and creators who want to prototype faster. Developers also use Makermint to skip boilerplate and ship a working first version in minutes, then iterate by hand or with the agent.

Yes, you need a free Makermint account to save and publish your projects. You can sign in with Google or email. The first project you create is free, and every account gets monthly credits during early access. Your account stores your projects, credits, and (soon) earnings.

No. The clearer your description, the better the result, but no coding is required at any point. If you do know how to code, you can read and edit the source code Makermint generates. Both audiences are first class on the platform.

A Maker is anyone who creates on Makermint. Whether you build one game or one hundred, you are a Maker. Makers earn Stars for engagement and quality on their projects, which feed into upcoming reward and ranking systems.

Pricing & Credits

All pricing details live on the Pricing page so the FAQ never goes stale.

Yes, Makermint is free during early access. Every account gets monthly credits at no cost. Early access creators will be grandfathered into the best rates when paid plans launch, so signing up now is a meaningful long term advantage. For current details, see the Pricing page.

Related: Pricing

Credits are how Makermint meters AI usage. Creating a new project uses credits, and iterating on an existing project uses credits per change. Your remaining balance is always shown in your account, and the cost of any action is shown before it runs, so there are no surprises. Unused monthly credits do not roll over. See the Pricing page for current allowances.

Related: Pricing

A credit is a unit of AI work. The exact cost of an action depends on how much the model has to plan, generate, and validate, so simple changes use fewer credits than building a full game from scratch. The cost is always shown before any action runs. For the latest details, see the Pricing page.

Related: Pricing

If a build fails on our side and you cannot recover it, contact support and we will refund the credits. Credits spent on successful generations are not refundable, but you keep the resulting project. Top up purchases follow the refund policy in our Terms.

Related: Terms

Paid plans are planned for later in 2026. Early access creators will keep their grandfathered rates and free monthly credits at the level promised at signup. Paid tiers will offer higher monthly credits, priority queue, and early access to new features such as monetization tools. See the Pricing page for the latest information.

Related: Pricing

Building Your Game

Makermint focuses on browser based games and interactive web apps. Common project types include arcade games, puzzles, trivia, platformers, runners, quiz apps, dashboards, and single purpose tools. Makermint will not build a AAA 3D game or a native mobile app, but for anything that should run in a browser tab, it is a strong fit. When in doubt, describe your idea and try it.

Most games and apps are ready in 2 to 8 minutes depending on complexity. A simple quiz might take 3 minutes. A multi level platformer with leaderboards and sounds can take 8. You see live progress while the agent plans, generates, and validates the code, so you always know where it is in the process.

After the first build, you can keep prompting the same project to add features, fix bugs, change visuals, or tune difficulty. The agent works on top of your existing project rather than starting over, so each iteration preserves what already works. Every change runs through the same validation pipeline that catches compile errors automatically.

Yes. You can attach images to your prompts as visual references for art style, character design, level layout, or UI mood. The agent uses them as inspiration. Direct asset import (your own sprites, sounds, music) is on the roadmap.

A good prompt names the game type, the goal, the controls, and a few flavor details. "A space trivia game with five rounds, multiple choice questions, a 10 second timer, a leaderboard, and a synthwave look" is a strong prompt. "Make me something cool" is not. Specifics make the difference.

Real time multiplayer is on the roadmap and not yet generally available. Today, Makermint supports turn based and async multiplayer patterns (leaderboards, daily challenges, shareable scores). When real time multiplayer ships, it will be available to all early access creators.

Publishing & Sharing

Every project gets a public URL on makermint.com/play/{slug} as soon as you publish it. Anyone with the link can play instantly in any modern browser, no install or signup required. You can update the published version any time by re publishing from your project view.

Custom slugs (e.g. makermint.com/play/my-game-name) are supported during publish. Fully custom domains (yourdomain.com) are on the roadmap and will roll out to paid tiers when launched.

Yes. Every Makermint game is built to run in mobile browsers as well as desktop. The agent considers touch controls, screen size, and performance during generation. If a game runs poorly on a specific device, you can ask the agent to optimize for mobile.

Yes. You can embed your published game in any website using a standard iframe pointing to your published URL. This is useful for personal sites, blogs, classrooms, and product pages.

Monetization

Monetization is in active development. The plan is built in ads, direct purchases, and creator tipping, available without setting up an ad network or writing code. Earnings are tracked in your account in Stars and (when payouts launch) in real currency. Early access creators will be first in line.

Related: Idea to Income

Ad placements will be opt in per project. You will be able to choose between rewarded ads (player watches an ad to unlock a hint, life, or item) and interstitial ads (between rounds or levels). Ad revenue is shared with the creator on transparent terms published before launch.

Creator tipping lets players send a small voluntary payment to thank a creator after a great experience. Tips go directly to the creator's account, with a small platform fee. Tipping is optional for both creators and players, and you can disable it on any project.

Payouts will launch with the monetization rollout. The current plan is monthly payouts above a small minimum threshold, paid via Stripe Connect. Specific timing, fees, and supported countries will be published when payouts go live.

Account & Data

Makermint supports Google sign in and magic link email sign in. Both are passwordless. You can switch between methods at any time in your account settings. Additional providers may be added based on creator demand.

You can delete your account from your account settings. Deletion removes your profile, credits, and any unpublished projects. Published projects can be deleted individually before account deletion if you want them taken down. Account deletion is permanent.

Yes. You can export your projects (source code and assets) and your account data on request. A self serve export tool is on the roadmap. Until then, contact support and we will package the export for you.

Related: Contact

You own your creations. Makermint receives a license to host and display them as part of running the platform, but the underlying ideas, designs, and content remain yours. Full terms are in the Makermint Terms of Service.

Related: Terms

Technical & Troubleshooting

If the AI generates code that does not compile, an automatic recovery agent retries the failing parts before the build is shown to you. If recovery still fails, you see a clear error and the credits are refunded. You can re prompt with more specifics, or contact support if a project is stuck.

Makermint games run on the latest versions of Chrome, Edge, Firefox, and Safari, on both desktop and mobile. Older browsers are not officially supported. If a player reports a browser problem, the simplest fix is usually to update the browser to the latest version.

Performance issues on mobile are usually caused by too many on screen objects, large unoptimized images, or expensive per frame logic. You can ask the agent to "optimize this for low end mobile" and it will reduce object counts, simplify rendering, and tighten loops. If a specific device is the issue, share its model with support.

Re prompt the project and describe the error in plain language: what you tried, what happened, and what you expected. The agent reads the existing code, so it can usually correct the issue in one or two iterations. For persistent bugs, you can also edit the code directly if you know how.

Yes. Every Makermint project produces real, readable source code that you can view in the project view. Direct download of project source is on the roadmap and will roll out to all creators.

Brand & Company

BeyondOS is the parent company building Makermint. Its mission is to give individuals the tools to ship products, earn from them, and stay independent. Makermint is the first product in that lineup, focused on AI powered creation. Future BeyondOS products focus on the earning and distribution side of the same loop.

Makermint is built by a distributed team across Australia, Finland, and beyond, with deep experience in games, AI, and platforms. You can see the full team and bios on the About page. The company is backed by Makers Fund, Play Ventures, Attinum Ventures, and Big Bets.

Related: About

You can follow Makermint on the social channels listed in the site footer, including LinkedIn and X. Major product updates are also covered on the Makermint blog. For private support questions, use the Contact page.

Related: Blog, Contact

Still have questions?

Contact us